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Portfolio

Dravo icon

Dravo

Dravo

Developed for: Titan + Altergard

Platform: PC, CONSOLE

You and up to 4 players are victims of a horror show, having to collaborate to solve multiple puzzles and use cooperative dynamics to find your way out, while surviving the creatures lurking around, hunting you, watching out for haunted events that can be a blessing or a bane for your survival.

Call of Duty: Black Ops - Cold War icon

Call of Duty: Black Ops - Cold War

Call of Duty: Black Ops - Cold War

Developed for: Beenox/Blizzard-Activision

Platform: PC

Migration of the popular CoD game from the Battle.net store to Steam.

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Reaper Actual

Reaper Actual

Developed for: Distinct posibility studios

Platform: PC

Our participation in this project focuses on engineering development for animation system

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The Machines Arena

The Machines Arena

Developed for: Directive Games

Platform: PC

Worked on its MVVM implementation in order to have the new game UI design, including interaction with its backend.

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The Harvest

The Harvest

Developed for: Falco

Platform: PC, CONSOLE

This project was a short lived migration from UE3 to UE5, where everything was done from scratch. The team participaded in gameplay, engine tool creation and VFXs.

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TETRIS BEAT

TETRIS BEAT

Developed for: Amber Studio/N3TWORK

Platform: MOBILE, PC

Full project development of a new version of the classic game that includes two new gameplay modes in which the player needs to play in sync with the music.

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Readiculous

Readiculous

Developed for: Hatch House Game Limited

Platform: MOBILE

Created the full game architecture, back-end architecture, core mechanics, app optimization and handled the store submission process.

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InXile

InXile

Developed for: InXile entertainment

Platform: CONSOLE

Modified the movement component source code so the team could implement custom AI walk.

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Smilegate RPG

Smilegate RPG

Developed for: Smilegate RPG

Platform: CONSOLE

Porting of SGR’s flagship moba into current gen consoles.

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Beanland

Beanland

Developed for: Playside

Platform: PC

Full dev change from DOTS to Monobehaviour for the Beanland project.

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Winners Circle

Winners Circle

Developed for: CodigoMX/Virtual Media Group

Platform: PC

Full engineering development, improving architecture and game core mechanics, improved horse racing physics, developed the full back-end functionality of the game, including a monitoring system and heartbeat tool.

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Winner's Circle Companion App

Winner's Circle Companion App

Developed for: Competition Interactive

Platform: MOBILE

Implemented the multiplayer matchmaking, created the Asphalt 9 style mini-games so the player could race against other users, created a decal system for having different horse style markings.

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SHERP

SHERP

Developed for: PlayMagic/SHERP

Platform: PC

Integrated and managed Chaos vehicle physics, implemented a double brake controller, quest system and third-person/first-person functionality, as well as other physics-dependent systems involving tires, water, and terrain.

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Star Plunder

Star Plunder

Developed for: Supernova Games

Platform: PC

From full engineering development to game design, environment creation, and tech art, our team has built a universe where players join epic battles against other pirate spaceships.

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Dance Of The Koi

Dance Of The Koi

Developed for: Shochiku

Platform: PC, CONSOLE

Our team participated in different areas, from full engineering development to game design and the creation of selected environmental elements, as well as the design and implementation of key particles and visual effects.

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Asylum

Asylum

Developed for: Supernova Games

Platform: PC

We created an algorithm that would change the environment according to the player sanity, making it look worse and even spawning/despawning objects depending on the sanity, we also developed an audio manager anda narrative-driven system.

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Blooded

Blooded

Developed for: Supernova Games

Platform: PC

Our main responsibilities were to design and develop the base architecture in UE5 as the foundation for the project; we implemented: Multiplayer, gameplay mechanics and AI. We also participated in art creation, mostly on VFXs and shaders.

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Sensorium Galaxy

Sensorium Galaxy

Developed for: Sensorioum AG

Platform: PC

Integrated the Steam SDK and AccelByte functionality, created the lobby behavior and the messaging system and also implemented some hand gesture mechanics and UI screens.

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Gym VR

Gym VR

Developed for: Dubit

Platform: PC, CONSOLE

Full project development, oversaw all areas of the project, created both the front-end and back-end architecture of the game, core mechanics, game flow, game design and more.

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Spirit of Springs

Spirit of Springs

Developed for: Minority Media Inc.

Platform: MOBILE

Implementes the core player mechanics and created some NPC behaviors.

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Night Vigilante

Night Vigilante

Developed for: Larva Games

Platform: MOBILE

Created the core game mechanics and implemented the full UI.

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Kim the Avenger Cow

Kim the Avenger Cow

Developed for: WeTheForce Studios

Platform: PC

Created full game architecture, implemented the enemies AI, player controller, implemented the bullet hells, full UI integration and animation controllers.

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Street Gol

Street Gol

Developed for: Larva Games

Platform: MOBILE

Designed and implemented the complete game architecture, player controller, and UI integration. Developed custom tools to streamline level creation for designers.

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Monster Pop

Monster Pop

Developed for: Astrolol

Platform: MOBILE

Full project development of Monster Pop, including the creation of a custom game engine built with Xcode and Objective-C. Implemented all core gameplay systems, UI, and supporting tools.

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SpeedLane

SpeedLane

Developed for: Astrolol

Platform: MOBILE

Developed the full engineering side of Speedlane, a mobile management and racing game where players build and expand their own car club. Implemented all core systems, gameplay logic, and tools supporting progression, car management, and racing features.

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Panaderia Bimbo

Panaderia Bimbo

Developed for: Grupo Bimbo

Platform: MOBILE

Designed and implemented the full game architecture and UI integration for a cooking game. Built tools for designers to create recipes and cooking/production stations, and implemented the customer spawning system.

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Skyport

Skyport

Developed for: Astrolol

Platform: MOBILE

Full project development, including creating our own engine using Xcode and Objective-C.